Tom Clancy’s Rainbow Six Siege Review
Wide variety of classes
Terrorist Hunt mode is awesome
Out of hand team-killing
Single-player is lacking
Tom Clancy’s Rainbow Six Siege is a solid – though heavily multiplayer-focused – entry into the popular tactical shooter series, that gets a lot right.
Tom Clancy’s Rainbow Six Siege is a five versus five, tactical, first-person shooter (FPS) game where you alternate between two sides trying to win the game. You start round one as either the Attackers or the Defenders.
So far, from what I have played of Rainbow Six Siege, it is very enjoyable. Each match starts with the Prep Phase, where both teams are given time to get ready. For the Attackers, this means going in with drones, finding the objective, and identifying the enemy. Meanwhile, the Defenders are preparing their base for the impending attack. This involves setting up traps, barbed wire, fortifying walls, and barricading entrances.
Once the Prep Phase is over, the real fun begins. The Defenders hunker down and try to survive, while the Attackers enter the structure and try to complete the objective. I don’t have a preferred side to play, seeing as they are both fun. You get a feeling of tension from both sides: as the Defenders while you are waiting for an enemy to breach in, and as the Attackers, figuring out the best place to enter to avoid being insta-killed.
The single-player gameplay is split into multiple situations that prepare you for the multiplayer. While fun, single-player feels a little incomplete. Unlike previous Rainbow Six games, Siege focuses much more on multiplayer than anything else.
The option to be able to kill your teammates is always appreciated because friendly fire is much more realistic, which I prefer. The issue I do have with team-killing is that there is pretty much no penalty to it. My teammates have decided on several occasions to kill me for no reason. I’m here to tell you, there is nothing “friendly” about friendly fire.
I do think the inclusion of micro-transactions is unnecessary to the game play and find it annoying to have to pay money in order to acquire skins, boosts, and other items. The in-game currency is renown and it takes a long time to accumulate. You’ll find yourself grinding to buy a new class or skins and attachments for your gun.
One final nitpick: I kind of wish it had more of a Ghost Recon approach when it came to capturing intel, but that’s just my personal preference.
In the end, Tom Clancy’s Rainbow Six Siege is a solid game that provides a pretty awesome return to the Rainbow Six series. As the latest entry into the FPS tactical genre, it definitely does a lot right and incorporates much of what I like about shooters. While there are a few aspects that can be improved, I think it is definitely a push in the right direction. Being able to destroy almost everything around you is pretty nice, too. I give it a 4 out of 5.